Organization profile


In five years count on a critical mass that of stability and continuity to the investigations carried out by the group. That it be recognized at the national level for the knowledge acquired and for the quality of its investigations.

The group will be able to offer real solutions to the market competing with foreign solutions and will reach the level of proposing innovative technologies which will be shown with publications, presentations and developments

Research Lines

1.- Video games and entertainment
2.- Computer simulation
3.- Education and Training
4.- Transmission, infrastructure and storage of multimedia content
5.- Person-Machine Computer Interaction
6.- Augmented Reality and Virtual Reality
7.- Graphic Computing

Fingerprint The fingerprint is based on mining the text of the scientific documents related to the associated persons. Based on that an index of weighted terms is created, which defines the key subjects of research unit

Visualization Engineering & Materials Science
Knowledge representation Engineering & Materials Science
Taxonomies Engineering & Materials Science

Research Output 2014 2014

Knowledge representation